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Nejlepší hry
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Nejlepsi hry.iso
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hry
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sea of chaos
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sea_install.msi
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_15C39AAA7726369D39812BD40F01CF6A
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_0C84FFC6826A4CAE94610889C6395878
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2005-07-28
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174 lines
xof 0303txt 0032
template FVFData {
<b6e70a0e-8ef9-4e83-94ad-ecc8b0c04897>
DWORD dwFVF;
DWORD nDWords;
array DWORD data[nDWords];
}
template EffectInstance {
<e331f7e4-0559-4cc2-8e99-1cec1657928f>
STRING EffectFilename;
[...]
}
template EffectParamFloats {
<3014b9a0-62f5-478c-9b86-e4ac9f4e418b>
STRING ParamName;
DWORD nFloats;
array FLOAT Floats[nFloats];
}
template EffectParamString {
<1dbc4c88-94c1-46ee-9076-2c28818c9481>
STRING ParamName;
STRING Value;
}
template EffectParamDWord {
<e13963bc-ae51-4c5d-b00f-cfa3a9d97ce5>
STRING ParamName;
DWORD Value;
}
Material PDX01_-_Default {
1.000000;1.000000;1.000000;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"stonefence.png";
}
}
Frame Box01 {
FrameTransformMatrix {
0.101936,0.000000,0.000000,0.000000,0.000000,0.000000,-0.101936,0.000000,0.000000,0.101936,0.000000,0.000000,-1.869593,0.000000,8.022327,1.000000;;
}
Frame {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,-0.000001,-0.000002,-0.000000,1.000000;;
}
Mesh {
24;
-177.209320;0.000000;-28.264545;,
177.209320;0.000000;-28.264545;,
-177.209320;0.000000;28.264545;,
177.209320;0.000000;28.264545;,
-177.209320;78.394119;-28.264545;,
177.209320;78.394119;-28.264545;,
-177.209320;78.394119;28.264545;,
177.209320;78.394119;28.264545;,
-177.209320;0.000000;-28.264545;,
177.209320;78.394119;-28.264545;,
177.209320;0.000000;-28.264545;,
-177.209320;78.394119;-28.264545;,
177.209320;0.000000;-28.264545;,
177.209320;78.394119;28.264545;,
177.209320;0.000000;28.264545;,
177.209320;78.394119;-28.264545;,
177.209320;0.000000;28.264545;,
-177.209320;78.394119;28.264545;,
-177.209320;0.000000;28.264545;,
177.209320;78.394119;28.264545;,
-177.209320;0.000000;28.264545;,
-177.209320;78.394119;-28.264545;,
-177.209320;0.000000;-28.264545;,
-177.209320;78.394119;28.264545;;
12;
3;0,3,2;,
3;3,0,1;,
3;4,7,5;,
3;7,4,6;,
3;8,9,10;,
3;9,8,11;,
3;12,13,14;,
3;13,12,15;,
3;16,17,18;,
3;17,16,19;,
3;20,21,22;,
3;21,20,23;;
MeshNormals {
6;
0.000000;-1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
-1.000000;0.000000;0.000000;;
12;
3;0,0,0;,
3;0,0,0;,
3;1,1,1;,
3;1,1,1;,
3;2,2,2;,
3;2,2,2;,
3;3,3,3;,
3;3,3,3;,
3;4,4,4;,
3;4,4,4;,
3;5,5,5;,
3;5,5,5;;
}
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
{ PDX01_-_Default }
}
MeshTextureCoords {
24;
0.081148;0.291616;,
0.754976;0.291616;,
0.081148;0.399090;,
0.754976;0.399090;,
0.254776;0.531149;,
0.928605;0.531149;,
0.254776;0.423674;,
0.928605;0.423674;,
0.081148;0.688306;,
0.754976;0.539261;,
0.754976;0.688306;,
0.081148;0.539261;,
0.230192;0.279324;,
0.081148;0.171849;,
0.230192;0.171849;,
0.081148;0.279324;,
0.081148;0.853822;,
0.754976;0.704777;,
0.754976;0.853822;,
0.081148;0.704777;,
0.233675;0.529755;,
0.084631;0.422281;,
0.233675;0.422281;,
0.084631;0.529755;;
}
}
}
}
AnimationSet Anim-1 {
}